Tuesday, July 31, 2012

World of Tanks: Ruin on Ruinberg

Battle Type: Encounter
Map: Ruinberg
Vehicle: T28
tl;dr: cover the flag, be aware of the east, but the battle is lost if that red bar finishes the journey to 100%....
My experience, thus far, on this map, on this side of it and on battle mode: encounter, is that there is a fierce medium struggle at around the townish intersection at E0 -- at least, the enemy will bring it, and my team should answer it.  If not, then it won't be much of a struggle at all....

Being in a T28 -- with a top speed of 18kph (if I'm lucky, and being pulled by a French medium upper tier, down hill, being sucked forward by a super massive blackhole) -- I decided to go to hide at the toppish part of H8 -- nice rocks, nice bush, just nice.  I could offer supporting fire to E0 and/or, when it turned into F0.  Also, it affords the opportunity to move up, in the event my guys at E0 did well, and take shots at enemy corner-lurkers that often appear at the top of F6. 

Indeed, reds did show at F6.  Indeed, an enemy wolf pack of lights and mediums did show at E0.  Indeed, my, XVM-gave-the-win-to team, did represenT! at E0 as well (capital T was intended there), very much so, erm, too much so, uh, guys, we have a lot at E0....

But placing myself at H8/G8 also affords me the ability to race back to flag (heh, I said, "race" when referring to a T28), in the event a capping battle breaks out.  Mind you, I am in a slow-moving T28, and this, "get-back-to-the-flag" part is honestly a tertiary plan, but part of it. ...this part depends on the fact that my team is well spread-out, balanced on both flanks with just enough going right (east) and just enough to flag (west), with just enough to do both jobs, including, keeping the enemy flag-cappers reset until I can get there -- hopefully, going the very back, safer way along toward G1.  If not, then a much shorter and quicker route straight down the path from J7 to F2.

As it turns out, by the time I see all the red dots at both spots, I realize: As much as we have put too much on the east, they have put too much on the west, at the flag -- and if you think about it, it's not such a bad idea to overstack at the flag ... in the _right_ circumstance. 
I begin my sluggish trek back, but at the same time, a lone M4A3E8 begins a solo-man cap.  A slow, solo-man cap (did I say that twice?).  This occurred _as_ I'm considering and quickly (heh, quickly) _do_ make the trek to the flag -- but now, realizing I have to do the shorter and dangerous route.

A sprint in a T28 is like a gnat watching an elephant take a dump, waiting for the foods of it.
 

"Not a total crisis," thinks I.  After all, there are 2 mediums -- on the wrong side of the flag -- and some heavies near the flag.

Then, to my horror, I realize: no one but me is making the journey to _really_ reset this capture.

  • And they do not.  The 2 mediums and fast TD on our team seem unaware.
  • The heavies are all locked in blocking battles that are not near enough to the flag to get at the US medium, who is utilizing good defilade and avoiding hits.

It is as if my team is frozen in time, and only I can do the work of resetting.

I manage only to get close enough to damage the KV-3 who joins, and I do think our Lion manages to hit him as well, but for all else, the first capper -- the M4A3E8, is never reset, and it is a loss....



Bottom-line: cover the flag, be aware of the east, but the battle is lost if that red bar finishes the journey to 100%....
 
Dark green indicates spawn point and trek to hide. Lime green indicates trek from hide to begin journey to flag. Light bluish line indicates path to flag wherein 2 or 3 shots did result in damage to capper, but only secondary capper....
iSpawn or iFKD....
@ hide, awaiting to see how it all unfolds ... doesn't get pretty....
The futile journey and useless attack on the enemy flag capture
A hit ... on not the one I wanna hit....
Duh howwah!!!
 

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